I could now shape the shoulder pad into a more realistic shape, by creating insets in the polygons I could make indents in the shaping.
It was also necessary to create a double edge around the shoulder pad, this process was done by duplictaing the shoulder pad and the welding the borders together.
The spikes are just cones attached to the newly shaped shoulder pad. These spikes are not welded on as it would have disrupted the shaping of the shoulder pad.
A metal material was now applied to the shoulder pad and the gloss adjusted to maximum in the material editor panel.
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