To create the body I began with placing a plane into the 3d Max scene. I then applied a bitmap image of a jumper with a male body figure onto the plane. I would then use this in order to shape and move around the vertex points to create the body.
I then placed a cylinder onto the scene on top of the plane with the image on.
I converted the cylinder into an editable poly and deleted ¾ of the polygons leaving just the right hand top corner. I would then use this section to create the right hand corner of the jumper. Seeing as the jumper is symmetrical on both sides I could create 1 corner of the jumper and mirror the polygons.
I then moved the vertex points into line with the image on the plane.
Using the attach tool on the first section of the jumper I could now attach all of the sections together and using the weld tool, weld all of the vertex points together. The jumper now looks like the top of a male body.
At this stage the body required bitmapping. I chose to use a wool material but in order for the material to fit on the body correctly I had to use an Unwrap UV modifier.
Using the unwrap UV modifier enabled me to stretch out the vertex points within the material editor so that material fitted onto the body without any of the material stretching in areas such as the neck and sides.
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